
So instead of just beating the boss in a straight-up card battle, you have to visit shops and talk to other characters to try to track down the cards the boss demands. For instance, some bosses won't fight you or let you pass to the next level until you bring them specific cards. As a result, with the most minimal deck management, you'll rarely lose a battle in the single-player game, even when you reach the upper floors of the tower.īecause the opposition isn't much of a barrier, there are arbitrary and annoying roadblocks that will impede your progress. The opponents typically play conservatively, and it's easy to predict what your opponent is going to do. By using the default deck, you can easily fight your way through most of the opponents you'll face in the single-player game. There's very little strategy involved in battle, but setting up your deck does require a bit more forethought to make sure you have plenty of cards you can actually afford. However, given that many of the character cards have comparable attributes, victory typically goes to the player who can get the most characters in play quickly. The battles are simple enough that they flow fairly quickly. Often when you get a new card, you won't know what it actually does until you use it because the text is either unintelligible or flat-out incorrect. Unfortunately, all that ancillary information is so poorly translated that much of it makes no sense at all. Most character cards also have special abilities that can be activated by spending force icons. In addition to the basic stats and illustrations, each card also comes with a few sentences of flavor text explaining the background of the character. You'll see hundreds of different characters in the game, from such familiar faces as Akuma, Iori, and Ryu, as well as unexpected appearances from non-fighting game characters, such as Phoenix Wright and Dante. The character cards are divided into SNK cards and Capcom cards. The battle is over when one of the card fighters runs out of either hit points or cards. During your turn, you can choose to attack with your characters, and if your opponent doesn't defend against your attack, you'll damage him or her directly. Each character card has battle points and hit points, which correspond with strength and health, respectively. You can put character cards into play by spending colored force icons, which you generate at each turn depending on how many characters you have in play.

There are three types of cards in the game: character cards, action cards, and counter cards. The battle system in Card Fighters DS is extremely simple, and even if you don't have any previous experience with card games, you'll be able to pick this one up quickly. Some tower levels have special themes, such as a Las Vegas level where you have to wager cards or points on each battle. Depending on which side you're on, you'll have access to different cards at the various card shops in the game. The tower is split into two halves, the SNK side and the Capcom side. So you go to one floor, fight four or five card battles, then move on to the next floor and typically fight the same people all over again. By defeating the card fighters in a card battle, you can return them to normal. These card fighters are being controlled by a sinister computer named Max. Capcom Card Fighters DS, you play as a young card fighter who has to work his way through 21 levels of a tower full of brainwashed card fighters. This game is full of typos and broken English. With prominent rough edges and absolutely terrible translation, Card Fighters DS is a sloppy, unfinished game. This is both a blessing and a curse because while it's a fun card battling game that makes great use of the large body of Capcom and SNK source material, it doesn't handle the transition to the DS well at all. Now SNK Playmore has updated Card Fighters Clash and brought it to the Nintendo DS in the form of SNK vs. Unfortunately, the series faded into obscurity after only two releases. Back when the Neo Geo Pocket Color was still around, there was a card battling spin-off series called SNK vs.

Capcom fighting games cram as many characters as possible into an arena and let the zany matchups take center stage. In terms of fanservice, few companies do it better than SNK Playmore and Capcom.
